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Angband monsters
Angband monsters




  1. #Angband monsters full
  2. #Angband monsters code
  3. #Angband monsters windows

  • Added missing sound names to angband_sound_name.
  • Fixed a memory leak when redefining file paths.
  • Removed SIGKILL handling, since it does nothing.
  • Cast away unused return values to void.
  • Miscellaneous magic number fixes and spelling errors.
  • Corrected Tvals of ego and artifact launchers.
  • Changes made by not-me (aka Leon Marrick and Christer Nyfalt, I expect).
  • #Angband monsters full

  • Here's a list of the full changes in the bugfix version:.
  • #Angband monsters windows

    Balance/Changed version - windows compile.

    angband monsters

    #Angband monsters code

    All code here is presented for your enjoyment, and might not constitute anything official when it comes to Sangband. For those desiring work done by people not me, there is an alpha code written primarily by Leon Marrick and Christer Nyfalt, a strictly bugfix version, and another version with balance and content changes.

  • Sangband is a maintained by Leon Marrick, but I've made some changes independently which I present here.
  • , the Angband Ladder, maintained by Pav.
  • /angband/, maintained by Ben Harrison.
  • Thangorodrim, an angband site maintained by Robert Ruhlmann.
  • Sangband is a rogue-like game based on Angband, known as "Skills Angband".
  • Paladins cannot cast Dispel Evil or Annihilation. Paladins cannot cast Healing or Remembrance. Paladins cannot cast Glyph of Warding and Holy Word. Gives you temporary resistance to cold and fire, for 10+1d10 turns each. Magically renders you well-fed (but not satiated).

    angband monsters

    Uniques and monsters that resist sleep are not affected. Teleports you randomly over a short distanceĬures 20% of your wounds (min 25hp) and heals all cut damage.īlesses you, giving a bonus of +5 to AC and +10 to-hit for 24+1d24 turns.Īttempts to put to sleep each monster directly adjacent to you. Uniques and monsters that resist fear are not affected. Halves the remaining duration of any current poisoning.Īttempts to scare a single monster for a level-dependant duration. If you are in a room, the entire room will be lit up as well.ĭetects all traps, doors, and stairs in the immediate area. Lights up all squares in a level-dependant area, and hurts all light-sensitive monsters in the area of effect.

    angband monsters

    However, you can only study the book itself to receive a random spell within the book.ĭetects all evil monsters in the immediate area, for one turn only.Ĭures 15% of your wounds (min 15hp) and heals 20 points worth of cuts.īlesses you, giving a bonus of +5 to AC and +10 to-hit, for 12+1d12 turns. Priest books contain a set of spells that can be used. Rangers can cast Earthquake, Bedlam, and Word of Destruction. Rogues can only cast Bedlam from this tome. Mages can only use Greater Recharging and Elemental Brand from this book. Rangers can cast Cloudkill, Acid Ball, Ice Storm and Meteor Swarm. Rogues can only case Shock Wave and Cloudkill from this book. They are rare, and can only be found in the dungeon. The following five books are rare tomes of immense power. Rogues can't cast Frost Ball or Fire Ball. Rogues can't cast Fire bolt, Polymorph Other, or Acid Bolt. Rogues can't cast Lightning or Frost bolt. Not effective when inside a room.ĭetects traps and doors on the screen essential for survival. It's the most efficient in damage per mana at the lower levels.ĭetects monsters within the screen for one turn. The following four books are the basic spells in books, which are purchased from the Magic store.įires a single magic bolt, which has a chance to beam.

    angband monsters

    While you can study specific spells from a given magic book, not all of them can be learned by a given class. The magic books contain spells for the Mages, Rangers and Rogues.






    Angband monsters